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Game Description - Dungeon Maker – Hunting Ground:
Dungeon Maker – Hunting Ground is a popular PlayStation PSP Video Game and now you can play this game on android using PPSSPP android emulator. Dungeon Maker: Hunting Ground is a role-playing video game developed by Global A Entertainment for the PlayStation Portable. It was released in Japan on September 28, 2006 under the title Chronicle of Dungeon Maker by Taito, it was later released June 19, 2007 by Xseed Games in the USA.
In an effort to protect a small town from attacks by monsters and demons, a novice “dungeon maker” has decided to create a dungeon in a nearby cave in order to lure the monsters away from the town itself. Conceptually, the hope is that such creatures will find the dungeon appealing and hence settle there, rather than roaming about. The dungeon architect can then venture into the dungeon and exterminate them.
As the dungeon grows larger and deeper, more powerful foes are expected to take up residence. Ultimately, the dungeon maker (played by the player) intends to attract a legendary foe, the “Wandering Demon”, whose defeat will hopefully lead to long-term peace for the region.
The game is split up into days. At the start of each day, the player begins in town, where he or she can buy and sell items, obtain quests from the towns residents, and otherwise prepare. Following this, the player enters the dungeon. Once in the dungeon, the player battles any monsters which have moved in and can also expand the dungeon using available dungeon construction modules. After exiting or running out of health, the player can again perform town activities and then rest for the night, at which point in time the dungeon is re-populated.
Much of the game revolves around completing main and side quests for the town residents. These quests involve either defeating a specific foe, or retrieving a certain object (either found in a chest or dropped by a defeated enemy). Quest foes will only be encountered in the dungeon once the player builds appropriate rooms, or otherwise enhances the layout of a given level to a certain point. Because the key dungeon building blocks are themselves often given as quest rewards (particularly staircases allowing the dungeon to be made deeper), players are forced to expand the dungeon levels in order to progress.